A familiar starting point
Classic Asheron's Call is the main inspiration for Embers Call's character skills, magic, combat controls and portal travel. The places, people and artwork belong to our own world.
Your character begins in the Grove. Woodland paths lead toward Northbridge, with regional roads, towns and dungeons being built beyond it.
Where development stands
Character creation, inventory, equipment and the four magic schools are in the current build. Work continues on online combat, quests, travel and the wider continent.
These pages describe the game's direction and current systems. They are not a claim that every region or feature is finished.
Skills instead of fixed classes
Choose a heritage, set your attributes and train the skills your character will use. Weapon skills and magic schools are separate choices.
Appearance includes preset heads, hair and body options, with extra face and body controls made for Embers Call. Your heritage sets your cultural starting look, not a list of clothes you are allowed to wear.
Equipment
Carry armor, weapons, spell components and supplies in an inventory. Equipped items appear on your character and in the paper doll. Clothing and equipment fits are still under review.
Choose the attack
Combat uses attack commands with high, middle and low targets, a power control and repeat attacks. Peace mode returns the character to ordinary interaction.
Individual weapon skills shape how a character fights. Melee weapons, ranged attacks and magic are being tested with the online server.
Read the fight
Health, stamina and mana stay visible. Combat messages show what happened, while movable panels let you arrange the view around your character.
Four schools of magic
- War Magic
- Direct attacks and elemental projectiles.
- Life Magic
- Health, stamina, mana and protection.
- Creature Enchantment
- Spells that affect a character's attributes and skills.
- Item Enchantment
- Spells for equipment and travel.
Spell research
Research uses components to learn spells for your spellbook. Spell tiers, component rules and their online behavior are still being checked against the chosen Asheron's Call rules.
Portals and lifestones
Portals carry travelers through violet portal space. Lifestones record a binding point. Portal ties and recall spells are separate from that binding.
The Grove build includes lifestone attunement. Travel across the full continent, recovery after death and dungeon returns are still in development.
A connected world
The plan is an island with roads between its towns, rivers reaching the sea, and dungeons connected to nearby quests. The continent is not finished yet.